I amazed at how well to letter distribution works in Quiddler. Occasionally you are stuck with something like all consonants, but most of the time, you can spell SOMETHING. And it is really well balanced for play between people with different skill sets -- the two bonuses (or is the plural of bonus "boni"??) help a lot. The bonus for the longest word generally favors folks with a broader, more complex vocabulary. But the bonus for the MOST words is a boon for ANYONE -- you can get a bonus by playing four 2-letter words.
Jake, Mario, Bob, Chris, and Danielle played a 5-player game of Quiddler. Or at least PART of one... (Why does this always happen? Quiddler is NOT a long game, but we often get cut off in the middle!)
JAKE | MARIO | BOB | CHRIS | DANIELLE |
TAN = 10 | LAY = 9 | ERG = 13 | WERE = 29 | PUG = 16 |
AXE = 14 | (nothing) = 0 | ROAD = 11 | GO = 2 | LIKE = 15 |
JOG + PI = 21 | KOI = 6 | AGUE = 12 | SO + DRY = 19 | OH + ORB = 24 |
AN + QUEER = 22 | RED + JUG = 35 | WET + CLOTH = 36 | FIB + OWE = 30 | DAY + TINE = 23 |
SLIP + WIT = 23 | HITTER = 32 | JAYS + DOTH = 38 | CLEAR + JET = 37 | CLOTH + LOB = 28 |
Totals at this point... | ||||
98 | 82 | 110 | 117 | 106 |
We had to break up the game right about here, because the maintenance folks had to put the last of the tables away from the Welcome Back Bash. Chris was ahead, but I'm not sure it counts as a win, because we didn't finish.
And so ended close to 7 hours of gaming. It was a good day.
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