Tuesday, July 10, 2007

More summertime fun...

We had a few more people this week, which was nice! And some old friends, and a new player were here.

The cast of characters for today:
Ashlei (pirate)
Chris (pirate)
Fenwick (pirate)
Joe (pirate)
Nick (pirate)
Rachael (pirate)
Rob (victim)
Sam (ninja)
Sean (pirate)

Onto the games!!




[1:10 pm]

Quoridor


Players: Nick (p), Chris (p)


Nick and Chris bought a few of their own games in to Game Club. Quoridor was one, and they pulled it out to show off its woody goodness. And cuz no one else could decide on a game to play. We get analysis paralysis just choosing a game sometimes...

The result: Chris beat Nick by just 2 squares.




[1:15 pm]

Incan Gold


Players: Rachael (p), Sam (n), Ashlei (p), Fenwick (p)


Incan Gold had become a cult classic in just a couple of weeks here at Game Club. It is very simple, hardly strategic, but packs a lot of excitement into a simple game. It always is accompanied by a lot of yelling, groaning, cheering, and laughing.

Sam has a reputation for doing QUITE well last time he played, and when the game was proposed for play, Ashlei said, "OK! I kinda want to get raped by Sam!" A second of silence was followed by peals of laughter from the rest of us. The quote of the week came out early this time....

Sam did not live up to his reputation...

Ashlei had 14 gems, Fenwick had 26, Sam had 30, but Rachael put him in his place with 38 gems!




[1:35 pm]

Quiddler


Players: Sean (p), Nick (p), and Rachael (p)


Quiddler. Good ol' Quiddler. Nick was DYING to play Quiddler. He managed to rope in a couple undecided folk when the last game of Incan Gold broke up.



In the end, Sean had 217, Nick had 237, and Rachael had 270. She wins again! 2 games in a row... It's possible she's cheating.



[1:40 pm]

Incan Gold


Players: Sam (n), Chris (p), Nick (p), Ashlei (p), and Fenwick (p)


I know what you're thinking. INCAN GOLD?? You already played Incan gold! True, true, but it's a good one, and one we figured Nick and Chris could really sink their teeth into. And every new person added to the game changes the strategy. You can play with up to 8... I can't imagine what that would be like. With 5 explorers, the temple gets kind of crowded, let me tell you.

We played 2 rounds of I.G. with this group...

SamChrisNickAshleiFenwick
ROUND 118111771
ROUND 22536162128
TOTAL4347332829


Chris had the highest scoring game with 36, and ended up winning when we totalled up the 2 rounds.




[3:00 pm]

Continuo


Players: Chris (p), Ashlei (p), Fenwick (p)


Ashlei called out a game of Continuo, and Chris was immediately intrigued by the colorful tiles, so we took a few moments to get him up to speed on the rules (well, rule -- Continuo's tag line is "The one rule game for the entire family"....) and jumped right in.



Early on, Fenwick had a hot move with 30 points, but later in the game Ash and Chris each had a high-scoring play of the game with 32 points.

When all the tiles were down, the score looked like this: Fenwick had 240, Chris had 245, and Ashlei creamed us both with 294!!




[3:30 pm]

Tutankhamen


Players: Chris (p), Nick, (p), Ashlei (p), Fenwick (p)


This is one we haven't played in a while. In my opinion it is classic Reiner Knizia. Main compaint: set-up time. It takes a while to build the long path of tiles to the pyramid. BUT, the game play is engaging enough that, in my opinion, it is worth it. And we did have a nice battle giving our donations to the pyramid...



In the end, Ashlei managed to give away all twenty of her gold first. Nick had 2 left, and was going to ditch those if he had made it to his next turn.... Chris had 3 coins left, and Fenwick had a sad, sad, 11 coins remaining.

Ashlei wins!




[4:10 pm]

Gold Digger


Players: Chris (p), Nick (p), Ashlei (p), Fenwick (p)


Another classic Knizia game came out next. I don't think we've ever played this in Game Club before. As in all Knizia games, timing and trying to anticipate your opponents' effects are critical...

You are each prospectors trying to lay claim to the most valuable mines -- however, a valuable mine will draw the attention of others, reducing the value of the mine for each person. The decisions are painful.

After all the play was done and the mines were divvied up, it looked like this:

Nick had 7 gold, Fenwick had 8, Ashlei had 9, and Chris (with a single value 12 mine! among others) ended up with 16.

Chris wins!!




[4:30 pm]

Space Beans


Players: Chris (p), Nick (p), Ashlei (p), and Fenwick (p)


Space Beans is an occasional favorite. The gameplay can feel awkward at first, but once you get into the flow it can be a real fun one.

First person to 30 points wins...



At that point, Nick had 18, Ashlei had 20, Fenwick had 39, but Chris hit 30 first, winning the game!




[3:40 pm]

Diplomacy


Players: Sean (p), Joe (p), Rob (n/a)


Ah, the granddaddy of sociopolitical war games: Diplomacy. Sean has been itching to play this game for a while, and just got the Gibson's Games version shipped from overseas. Rob is always good for a marathon war game, and he dragged Joe (new player!) in to participate, as well. Chris and Nick kind of wanted to get in on it, but they knew they couldn't stick around for the several hours it would take to play.

The wheeling, dealing, cooperating, and backstabbing did go on for a couple hours. They played until gametime of Fall of 1906, which amounts to 12 turns of the game.

At this point, Joe's England was wiped of the map, and Turkey had a strength of 7. Joe's total: 7.
Rob's Austria-Hungary was 6 strong; his Germany 6, as well. Rob's total: 12.
Sean's had France beefed up to 9, and Russia holding 6. Sean's total: 15.

Even though it was not a 'complete' game of Diplomacy, seeing as they played for close to 5 hours, I think we'll count this one as a full game, in the Game Club logbook...




Until next week.. . .

No comments: