Monday, September 24, 2007

International Talk Like a Pirate Day

OK... We celebrated Talk Like a Pirate Day. We played just Pirate games. Well, one NON-pirate themed game, but we altered it to be pirate-y. OK, and one OTHER non-pirate themed one, that we didn't even try to make pirate-like.


I just sat down to put in the Blog, and now I can't find the log sheets to record our scores. Yikes.

So! ...here's some pictures until I find them!! (Probably floating around my apartment. Or in one of the game sacs. Or in my car. Or with someone else. Or lost in another dimension. Or temporarily disintegrated into the ether waiting for a sorceror or alchemist to come up with a way to reintegrate the molecules. It could be any of those.)


We advertised our Pirate Day Celebration!




If you won a game you got a piece of gold! (Warning: small pieces. Not intended for children who still put things in their mouths.)




Nick and Chris thought it was DRESS like a pirate day. And we were all VERY happy to see it. GAR!




Sandy stole Nick's hat at one point...




We had a good crowd! Oh, and see that tray of cookies?? We TOTALLY pillaged that!




And here we are again.






We did play some Pirateer...










And we played some Tongiaki...











Loot was played. Of course.










Cartagena. Duh. Pirate day. Had to play it.




Rich got some guys on the boat QUICKLY. As soon as Fenwick got there, he took them hostage. What a piratey thing to do...


Rich won. As he pulled away from port, some pirates fell off. He didn't even go back to get 'em. What a ninja-ey thing to do...






Things... Humour in a box. We added 'pirate' to every category.




It does make a mess of paper.






Elk Fest. NOT a pirate game. But one they would play, for sure.




I'm guessing a pirate won this one...


I KNOW a Pirate won this one. Her name is Ashlei. You can see her in this picture, if you look closely...






Pirates rule.

Tuesday, September 18, 2007

Onward! Games ho!

And so it goes. Games, games, games.

Ashlei(pirate)
Captain Condom (victim) <--- I have no idea WHO that is! Not even sure if he's real!
Cathy Willms (pirate)
Chrissy (pirate)
Dave (ninja)
Don Phelps (pirate)
Faith (ninja)
Fenwick (pirate)
Gordon (ninja)
Joe (pirate)
Mike (pirate)
Mitesh (pirate)
Nolan (ninja)
Paul (ninja)
Sam (ninja)
Sean (pirate)
Tim (victim)
TJ (ninja)
Victoria (ninja)

19 people!! And let's look at this week's breakdown: Ninjas = 8. Pirates = 9. Victims = 2.

My camera is still broken, so the images are still quite random. Try to find the connection to the game!! Ooh, it's a puzzle. I think Ashlei took some, so we might get some more relevant ones up later...




[2:10 pm]

Cartagena 2: The Pirates Nest


Players: Sean (p), Ashlei (p), Nolan (n), Fenwick (p)


Removes some of the simplicity of the first version, which was some of its charm. I do like it, but the flow is somewhat interrupted by the boat passage. It seemed a LOT harder to play catch up -- it seemed likely to have a runaway winner with no chance of even coming close to catching up (this will be proven when we discuss the results in a moment...). I would guess we'll play Cart I a LOT more.



Ashlei really hated it. Specifically, she said that "this boat #*@%ing sucks."

Nolan got all six of his pirates to the nest, but didn't have any action points to raise the flag for the win. It's quite alright -- he was comfortably winning. After the flag was raised, he had all 6 of his in, Chris had 2 in, Sean had 1 in, Ash had 1 in, too.





[3:00 pm]

Pivot


Players: Dave (n), Fenwick (p), Sean (p)




This is an old game club standard when we need a filler. Simple greater-than/less-than up/down game mechanic. Plays quick. Simple. Lot of luck, but you can try to plan ahead some... hey, it's better than Uno!

Dave won 4 games.
Sean won 3 games.
Fenwick won only 1 game.





[3:30 pm]

Castle Keep


Players: Dave (n), Sean (p), Fenwick (p), Gordon (n)


Another new game for game club. It's a Gamewright game. It's an american company that makes good games, which is unfortunately rather rare. Their games are ALWAYS of very high quality and rich in theme. Many of their games are for younger kids, but even the ones for youth can mostly be enjoyably played by anyone. This one kind of falls into the middle of their range... We've played other Gamewright games: Loot, Maya Madness, Zeus on the Loose, Frog Juice (love that one) -- all very cool games. Turn the Tide is theirs, too, which I think is one of the most challenging bidding games I have ever played with one of the cutest themes (Sheep getting flooded!) I have ever seen.

This one has a castle seige theme... you need to build your castle, and try to destroy your opponents' castle. It's basically a matching kind of game -- silly fun, and with high potential for screwage. This is game club gold.


"Go away, or I shall taunt you a second time!"



We played 3 games. Sean won the first 2. Dave won the 3rd. Fenwick and Gordon didn't win at all.





[3:40 pm]

Cartagena


Players: Paul (n), Sam (n)


Sam brought Paul to have some fun, which was awesome -- New player!

Cartagena is a good intro game... it's basically Candyland for adults.

Sam got all 6 of his dudes on the boat while Paul only got 3.


Pirates. NOT known for subtlety.






[4:00 pm]

Great Dalmuti


Players: Dave (n), Gordon (n), Faith (n), Victoria (n), Captian Condom (v)


The quote of the day comes from Tim, who, right before this game began declared: "Does my banana offend you?"

Somewhere in the middle of Game Club, almost always gets a call for Dalmuti. It's simple and has a lot of tension, and causes everyone to get up and move between each hand of play, great to prevent blood clots in the leg!

This was a rather rowdy game of G.D., and actually no score was even recorded. They played for about half hour, and then the game sort of petered out... Not sure who won.

We did have to remind folks of the number 1 rule of game club: "We are here to play games. We are NOT here to have fun."






[4:10 pm]

Hive


Players: Don Phelps (p), Fenwick (p), Sean (p), TJ (n)


FOUR players are listed for a TWO player game. Whassup with dat? Of course, we rotated... Although it has been suggested that getting two sets, and putting dots on one set to indicate a difference, and playing a FOUR PLAYER game of hive can be rather ridiculous. I can only imagine.



Anyway.... here's how it went:

(Bold indicates winner)
Game one: Phelps vs. Fenwick
Game two: Phelps vs. Fenwick
Game three: Phelps vs. Sean [DRAW!]
Game four: Phelps vs. Sean [DRAW!]
Game five: Phelps vs. Sean [DRAW!]
Game six: Sean vs. TJ

Yes. You read correctly. Don Phelps and Sean had THREE tied games in a row. It was madness. Sheer, unadulterated madness.





[4:30 pm]

Voltage


Players: Ashlei (p), Fenwick (p)


Simple play. Great bits. All sorts of screwage. The mechanic of some of the card BACKS indicating when to switch the polarity of the circuits makes me very happy. You can see what the next cards will be, and know whether it will be a switch. And then you have to decide whether or not to pick it, or let your opponent have that chance. Painful choice sometimes.



The game goes quick, and has an air of games like Knizia's Poison and Figaro, where you don't want to push a total up too far. The device here is different, but it feels like I'm using the exact same brain cells. It's actually a lot more like Heave Ho! in game play. But I DEFINITELY like this better.

For a game by Mattel, this is tremendous. I hope this is successful and they make more games like this. Definitely has a much more Euro feel than I expected.

Simple card playing game -- if a row has a +, you need to overload the circuit (have higher valued cards), if it has a -, you need to 'underload' the circuit (have a lower value). You just need to get to 4 points to win the game. SO, there is some really good tension... the game stays close throughout.

Ashlei won, 4 to 3.




[4:45 pm]

Elk Fest


Players: TJ (n), Fenwick (p), Ashlei (p), Gordon (n)


This is a dexterity game where you flick 'stones' to allow your moose to get across a 'river'. It is definitely reminiscent of high school cafeteria tabletop games involving quarters and paper footballs.



The bits are remarkable. The gameplay is OBVIOUS -- just one look at the bits, and you know how to play. The laughter is non-stop. It's amazing how much you have to adapt to how your opponent plays. I hate to attribute any kind of strategy to a game based on FLICKING, but it sneaks in.

If you want just plain fun... join the Elk Fest. Best moose party in town.

Fenwick played Ashlei. ASHLEI won.
Fenwick played TJ. TJ won.
TJ played Gordon. TJ won.
TJ played a bunch of other people, too, I think. I remember seeing games going on which we failed to record. TJ WON THEM ALL.

TJ said, "I am pretty sure I will never play any other game. EVER." (I think he liked it.)





[5:30 pm]

Ave Caesar


Players: Sam (n), Paul (n), Fenwick (p), Cathy W. (p), Chrissy (p), TJ (n)/(replaced by Sean (p) after Race 1)


Another new game! OUR FIFTH one this game day. O, glorious day!

This is a crazy chariot race. Another simple, almost obvious game play -- we each have a deck of cards with numbers (1 to 6). Play a card, move than many spaces. The track expands and contracts, and bottleneck points can cause congestion. Knowing when to hang back and then burst forward is key. VERY fun. Playing with all six players is just amazing. The bits are wonderful. I wish the smallest spaces on the track were big enough to fit the chariots; some are not. I know the ones in front of Caesar are there to pay tribute, so we turn the chariot sideways and wave to him, but some on the track are too small to fit the bits. BESIDES THAT (and that is a TINY little criticism) the game has basically no flaws. Quick to learn, quick to play, often painful, lots of screwage. Perfect.

A full game is 4 races, each one running about 15 minutes...

The race results were (listed in order from winner to loser)...
Race one: Sam, TJ, Chrissy, Cathy, Paul, Fenwick
Race two: Cathy, Chrissy, Sean, Sam, Paul, Fenwick
Race three: Sean, Sam, Fenwick, Cathy, Chrissy, Paul
Race four: Paul, Fenwick, Sean, Cathy. Both Sam and Chrissy were blocked from Caesar's Tribute, and were disqualified.

Final scores...
TJ/Sean: 16
Cathy: 12
Sam: 12
Chrissy: 8
Paul: 8
Fenwick: 7


Hmmm. We've been trying to think of good life-sized games for the Welcome Back Bash next week... Ave Caesar, perhaps?!?! Man, that looks so awesome.






[6:18 pm]

Incan Gold


Players: Victoria (n), Joe (p), Mitesh (p), Faith (n), Gordon (n), Mike (p), Tim (v)


Incan Gold has been played nearly every game club since being introduced! It's a fun simple one, and a great one to finish off game day. Lots of laughs, and a cool Indiana Jones-style theme of tomb raiding...



They played 3 games...

Game one: Victoria wins!
Game two: Victoria wins!
Game three: Mitesh wins with ONE HUNDRED AND TWELVE gems! (I didn't even know that was POSSIBLE!)






Bunches of new games, and bunches of new people. It was a good, good day as usual.


WEDNESDAY IS TALK LIKE A PIRATE DAY!! All Pirate games ALL AFTERNOON and EVENING!! (ARG!)






Pirates rule.

Tuesday, September 11, 2007

Two years. An anniversary.

Monday, September 10 makes TWO FULL years of Game Clubbing. I think we might be here to stay... Mondays we shall continue to invade the Student Center.

We had some old friends, and a bunch of newcomers!

And here's the list of players:

Cathy Willms (Pirate)
Dave (Ninja)
Erik (Pirate)
Faith (Ninja)
Fenwick (Pirate)
Gordon (Ninja)
Heather (Pirate)
Justin (Ninja)
Phil (VICTIM)
Rich (Ninja)
Sam (Ninja)
Sandy (VICTIM)
Sean (Pirate)
Steve (Ninja)
Tim (VICTIM)
TJ (Ninja)
Victoria (Ninja)

Let's break it down... 17 people. 9 Ninjas. 5 Pirates. 3 Victims. Looks like Pirates need to do some recruiting. It's weird, all summer, Pirates were in the VAST majority. No that school is back in... something has tiped the balance.

It was a good day of gaming. There was some rowdiness, and a lot of laughing. Multiple games going on at once. And 17 people there -- FINE attendance. Looks like it's going to be a mighty good year.




2:30 pm

The Great Dalmuti


Players: Cathy Willms (p), Sean (p), Sam (n), Dave (n), TJ (n), and Fenwick (p)


Apparently they play Dalmuti all over the world...



This is a classic Game Club game, especially with a decent amount of people around. Six is a good amount... Here's the places folks were in throughout the game:

PLAYERRound 1Round 2Round 3Round 4Round 5
Cathy W.66626
Sean55233
Sam44552
Dave12444
TJ21365
Fenwick33111


When we total up the amount of time people spent in high-up places will give Fenwick the win on this one.


...even in Asia!






3:15 pm

Quiddler


Players: Cathy (p), Sean (p), Sam (n), TJ (n), Fenwick (p)

Quiddler again. We play it a lot. Feel free to review the rest of the Blog to prove it.


Get your babies brainwashed early! Quiddler is good... Quiddler is fun... Quiddler makes you smart...



We usually play a friendly game, letting everyone have a chance to get a good word. Recently, we have starting playing what we call Cutthroat Quiddler -- just go out as fast as you can -- forget anyone else... We played Cutthroat today, unintentionally, really, we just started doing it.

It causes some bad feelings sometimes. The first quote of the day goes to Cathy Willms, around round 6 when Sam went out immediately after the deal -- "Oh, you idiot." she told him. Hilarious.

End of game wound up like this --
Sam : 202
Sean : 227
Cathy W. : 243
Fenwick : 249
TJ : 252

TJ wins! He claims it's his first Game Club Quiddler victory.





4:10 pm

Incan Gold


Players: Fenwick (p), Rich (n), Cathy Willms (p), Victoria (n), Tim (v), Steve (n), Sam (n), Faith (n)

This simple press-your-luck game has become a Game Club regular. It has some good tension, goes quick, and good for a decent group. Although -- we've never played with 8. Turned out, that might be too much.


This is like the Pudge Pudge Man artifact in the game!



Steve, new to game club, basically ran with a strategy of Get-In-And-Get-Out-Quick. We picked on him each round, but with a group this size, it turned out to be a good plan. Since most of the gold ends up in remainders, if you can get out, scooping up big globs of remainders, you can do well. And he did.

Let's see how everyone did --
Faith : 0
Cathy W. : 5
Victoria : 6
Sam : 6
Fenwick : 7
Rich : 8
Tim : 12
Steve : 24

Steve succeeded in demolishing the rest of us, to be the greatest adventurer of the day.


Actually Incan wastepaper baskets were even FANCIER than the one in the game.






4:15 pm

Blokus Duo


Players: Philip (v), Heather (p), Gordon (n)

This is a two player game, it's true. Four games were played -- Philip played all four. Heather played one, Gordon played three.

It's a very geometric game, very appealing to Phil! He likes those, and adapted to this one quite well.

Phil won game 1.
Phil won game 2.
Gordon won game 3.
The fourth one was a tie.


Some people have names for the bits. We call the one-square "the dinky". And the W is "the wing!!". And you have to yell it when you play it. And make a little w-like gang sign with your hand. "The WING!" It's very, very cool. Seriously. No, it is. I mean it.

OK, it's just geeky.







4:20 pm

King of the Beasts


Players:Sean (p), TJ (n), Justin (n)

The great struggle to elect the King of the Beasts! Simple, short, semi-strategic, and silly, really. Game Club's kind of game.

This quick break-off from the group game went three rounds.

Final scores --
Sean : 11
Justin : 13
TJ : 14


Found this picture accidentally. Don't know why, but the added caption cracked me up.








4:42 pm

Tsuro


Players: Rich (n), Sam (n), Gordon (n), Phil (v), Tim (v), Steve (n), Faith (n), Fenwick (p)


Tsuro has been kicking around Game Club for a while. We're going to try to make a life-sized version of this for the college's Welcome Back Bash in a couple of weeks.


Fenwick ACTUALLY has the dragon from the Tsuro bits TATTOOED on his leg.



Fenwick killed Faith pretty quickly.
Her first turn. It was mean, but it taught her a lesson...


Phil took a few hours to take his turn, as usual -- Analysis Paralysis has set in. There's gotta be some medication for that! He tends to do well, but we're here to play games... he got better as we went along.

Gordon died. Rich died. Phil died. Tim caused a major accident between Sam and Steve -- neither survived.

Then, through no other options available, Tim drove himself and Fenwick off a cliff...

Tie game: Tim and Fenwick.


Another quote of day: TJ had bought a hamburger and a Dr. Pepper. Sitting next to us to eat it, Victoria asked him, "Can I sniff your burger?" Everyone cackled and at that moment TJ was opening his unknowingly shaken soda, and it exploded, as if in response. We all laughed a LOT harder. It was SO perfect. Maybe you had to be there....




4:52 pm

Tsuro


Players: Tim (v), Victoria (n), Justin (n), Gordon (n), TJ (n)

WAIT!! You just blogged a Tsuro entry!! True, but we kind of split off into different groups.

Victoria (TJ added "vile woman that she is"), killed TJ and Gordon in one fell swoop.

Tim then valiantly avenges their deaths by ruthlessly slaying Victoria.

And, after a long and vicious battle, Justin emerges vivtorious by hitting Tim on the head with a shovel. Or running him off the board. SOmething like that.


This is not our picture, just found it on BoardGameGeek. This cannot end well. I'm guessing it was a five-way tie...






5:00 pm

Tsuro


Players: Tim (v), Victoria (n), Justin (n), Phil (v), Gordon (n), TJ (n)

Eright KNOCK IT OFF! The LAST TWO ENTRIES were Tsuro!! True, but Phil joined in, so we'll keep one more separate entry.

Tim, the victim, was quickly killed by a ninja. A stealthy, sneaky, unidentified ninja.

Victoria, backed into a corner by Justin and Phil, took all three of them out at once, with a kamikaze-style attack!

Gordon had no choice at the end, but to kill himself and take TJ with him... they tie.





5:15 pm

TransAmerica


Players: Sandy (v), Fenwick (p), Rich (n), Sean (p), Phil (v), Dave (n) [There was also a dinosaur on the score sheet, listed as a Pirate. I think I would have remembered THAT.]

TransAmerica is up there with Quiddler, Dalmuti, Tsuro, and Incan Gold as a Game Club standard, regular, we-play-you-a-lot game.


In TransAmerica you build railroads. Just like these guys. Except without the slave wages, 20 hour work days, tetanus, and death. Other than that, exactly the same.



Two rounds was enough to finish the whole thing.

Round 1: Sean won. Dave lost 6, Sandy lost 10 (it was her first game!), Fenwick lost 3, Phil and Rich each lost 7.

Round 2: Fenwick won. Phil lost 6. Rich and Sean lost 1. Dave lost 4. Sandy lost 3.

Phil and Sandy fell off the board, triggering endgame.

Dave had 3.
Rich had 5.
Fenwick had 10.
Sean had 12.

Sean wins!


Last quotes of the day...

Our 8th grade minds found the following exchange HILARIOUS.

Dave was trying to figure out where to place his starting hub...

Dave: "Where do I want to put my thing?" (everyone else giggling)
Sean: "It's not your turn, so just keep it in your hand!" (everyone else CACKLING)

Geez, we're immature. But it was funny.




5:55 pm

Spy


Players: Rich (n), Sean (p), Sandy (v), Fenwick (p)

This is a set collecting game we've played a few times in Game Club. It's by Reiner Knizia, and he usually stays away from something this simple -- the twist (standard Reiner) is that sets get harder to collect the further into the game you go. As usual in his games, it's all about timing -- you can play little sets to just sort of putter along, or try to save up for big moves, possibly allowing others to sneak in and take stuf away in the mean time. Not my favorite Reiner, but good fo a simple quick game.

You are trying to get rid of your spy tokens first -- at the end of the game, Fenwick and Rich had 3, Sandy had 2, and Sean got rid of all to win the game.


I did an image search for "spy" and this came up. It frightened me, a little bit.






6:55 pm

Mission: Red Planet


Players: Tim (v), Erik (p), Fenwick (p), Rich (n), Sean (p)

This was a new game last week, and we liked it. Cool sci-fi concept. Plenty of screwage available. 10 turns. 3 chances to score. Almost always exactly 1 hour to play. Pleanty of tension. Plenty of choices. Simple enough to dive in fairly quickly. A near perfect game.


Mars ain't the kind of place to raise your kids...



The brave settlers of Mars ventured out... and here's how they found value on Mars --

Fenwick : 27
Sean : 27
Tim : 29
Erik : 39
Rich : 42

Rich wins.


Game day's over -- Bye bye!






One of our better game days, and one of our BEST for the start of a semester. Enrollment at the school is up, and there were bunches of folks milling about. I think attendance will be good this year...we are off to a tremendous start.

Weird thing I just noticed -- I think this is the first game day where we didn't try any new games for Game Club. Some people in the club played games they hadn't before, but all the games had been played at least once at another Game Club session.

Saturday, September 08, 2007

Tannhäuser. Looks pretty great.

I nearly always enjoy Fantasy Flight Games. And it looks like they may have outdone themselves with this gorgeous beast:



The bits look wonderful...



And the craziest part... They have created what is probably the most outstanding board game preview ever. Go check it out. I MEANT IT! GO!

You won't regret it.




Pirates rule.